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November 20 two different classes, two different methodsHi world!
Got some time on my hands so here I am blogging. Another one about videogames, just beause I have had some time and am playing a bit. So I am into collecting games. Some might say that I am addicted to collecting games. But if I ever reach a senior citizen status, I'll have stuff to do.
Now I have been playing World of Warcraft for a while now and I would like to explain these experiences through two characters of mine. In order to keep the flow of the story I'l explain the specific game-terms to non-Wowwers (or non-gamers) in yellow. So, on to the comparison.
So in World of Warcraft you play these classes. Classes are the cornerstone of any roleplaying game. In any role playng game you choose a class and try to tackle combat/quests/moral issues in through the actions this class would most likely undertake. And since World of Wrcraft is basically an online roleplaying game, it is more or less the same, except the persons fighting beside you are real life persons. (fun stuff) So in the left corner we have my rogue: Subpar who specialises in sneaking around and launching surprise attacks. And in the right corner we have Regalia, a defensive warrior that is best used in conjunction with some kind of healer to tackle the more elite monsters in World of Warcraft, because she can soak up a lot of damage. If you tackle single monsters, the game is more or less straightforward, but the strategy kicks in when confronted with multiple mobs. To take a particular example: During a certain quest a captive troll asks you to get the key from the high priestess in the cave nearby. (why my warrior can't hack up the lock, or why my rogue can't use a lockpick on the key is beyond me but hey, it's a game) So you head into the cave to be confronted by a priestes with 2 bodyguards. That's 3 monsters, so blindly rushing in would mean certain death. This is where the character-differences dictate how you handle this encounter. I encountered this quest with both my warrior and my rogue. First, from the warriros perspective: Same situation, different character. As you can see the two different characters handle the same situation quite differently. Which is why I have so many characters, they all provide a different experience. Which is why I own so many games...... November 09 Look mom, I can fly!It has been quite a while since I posted about World of Warcraft. I am still forking over my 12 euros a month and am still playing it on and off. My last blog about WoW was when I finally got myself a epic mount.
Which was this one:
You were able to get these mounts in (normal) WoW, but I got one when the expansion pack: The Burning Crusade was released. Why? Because you get your hands on gold much easier in the expansion pack and these babies cost a LOT of gold.
Normal mounts increase your travel speed with 60% and the epic ones increase your speed to 100%. But, the expansion pack also introduced new flying mounts. And I got one a couple of months ago. Was ecstatic as ever, but never had the time to post a pic. So here are a couple!
So this is a normal flying mount. There are epic flying mounts in the form of a dragon and a kind of flying mantaray. You know I want one! They fly 360% faster and normal flying mounts fly 60% faster than waking speed. But the gold cost is even steeper and on top of that, you have to finish a certain chain of quests and have an exalted reputation with a certain faction in the game, which translates to lots and lotsof quests and money offerings and above all loads and loads of time. But I aint in a rush, so I'll get there.....someday.
Oh by the way, this is how my level 70 looks nowadays:
Full PvP set with some maces I bought in the auction house. For the Horde!
Games and PhilosophyHi all!
Things are cooling down a bit, so now I have more time and also energy to blog a bit. I have been forming some ideas in my head lately, but just haven't had the time to write this stuff down.
So this blog is about gaming & philosophy. While playing games I always find myself trying to relate them to life in general. So this time I have been replaying Gears of War. I got the game when it came out, played all the way through to the end on casual mode, then shelved it and moved on to some random role playing game, which probably was Final Fantasy 12 at the time. I looked at my achievement points and noticed that I only had 180/1250 for Gears of War and decided to replay it. Yes, I have been swallowed up by the whole achievement thingy too. A year ago it would have been inconceivable to me to by a First Person Shooter on anything else then a Pc, because the mouse keyboard setup is more efficent for First Person Shooters than a controller, but I got the Orange Box for my 360 first and am going to get it for the PC at a later date. Why? Achievements! And the fact that I have been getting "random blue screens of death" lately on my pc. It's related to my videocard and some random hardware in my pc, but that's as much as I know. And I haven't changed any hadware at all in my pc, so that makes it twice as weird as my pc hasbeen functioning perfectly for the last two years. The joys of PC gaming: the best graphics for the price of the most troubleshooting.
For those non-gamers, this is the game I will be talking about:
Now me playing all the way through some basic "shoot everything" game is pretty rare. I am generally more into the medieval swords & spells genre and I like my games to stimulate me either through story or strategy. Or in some rare cases, horror. I don't like horror-games or movies, but some of them really pull it off well. Games like Resident Evil, Eternal Darkness, Clive barker's Undying, or in movies: The exorcism of Emmily Rose tickle your primal senses just enough to be enjoyable. AS a contrast, though I own most of the Silent Hill games, I haven't played them because those are just a little bit too disturbing for me to play. But if you get the first one, you have to get the sequels too right? Or is that my obsessive compulsive collectors disorder?
Before moving on to the meat of this blog, I'd like to note a blog by some guy on gamespot.com who noticed the same differences between Gears of War and Final Fantasy 12. (can't fidn that specific blog at the moment) They say that art imitates life (or is it the other way around?) and this is so true for this game. Now you need to know some backstory on these games. Gears of War was created by Epic, an American based software company. Final Fantasy has been the fore-runner of most Japanese Role Playing Games and was developed by the Japanese giant of RPG's: Square-Enix. Now the protagonists in the American games are all Big Burly Muscle-bound guys with big armor and even bigger guns. The lead character in Final Fantasy 12 is a small slender dude with weird hair. (but then again all Final Fantasy lead characters have weird hair)
How is that for art imitating life?
So Gears of War is a First Person shooter where you need to make proper use of cover in order to survive. This mechanic reminded me of how most of us tackle life. Most of the time you'll stay in your comfort zone (cover) take a couple of shots at the issue you are dealing with and go right back into your comfort zone (cover). So I thought it interesting that Gears uses this same mechanic. When you have dealt with thefirefight (issue) at hand, you move on to the next firefight (issue) And occasinally a big boss (issue) pops up and you really have to work to get past this Boss. (big issue) But in hindsight, the Boss/Issue wasn't that hard at all. And shoud you ever come across this same boss/issue again, you would have that much of a problem tackling it, making you much more efficient at it.
Another interesting mechanic, your teammates. They seem pretty useless because they can't even take 1 enemy down. (though they are with 3 of em) But they do distract the enemy making it possible for you to flank them. So although they seem pretty useless, it's handy to help them back up when they are down so you have a better chance of making it through the firefight at hand. Now I am sure you feel the same way about some colleague or rival company, but just remember that in the end they are usefull after all. Even if it should be for some selfish goal. (which it shouldn't, because that is a big problem these days. But that's a topic for another blog
And my last point for this blog: In every game you seem to have to safe the world. (which does get way too predictable after a while) but in essence you are providing a (huge) service to mankind. So how does that relate to life in general? No matter what your job is, you are most definitely providing a service to other human beings. Try to remember that the next time you do your job. (this is especially for the people of certain warehouses from where I live) Come to think of it, you know what store-clerks are (genuinely) friendly to me here where I live? The store-clerks of most game-stores here. Actually of all game-stores in the neighbourhood. One even waved to me as I was just passing in front of his store the other day.
Though the chick-movie "Pretty Woman" was not for me they definitely nailed this quote:
"Stores aren't nice to people, they are nice to credit cards" It's a capitalist world after all. |
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